The shader compilation code is the same as the vertex and fragment shaders. Be sure to check for compile or linking errors! If you'd now compile and run you should be looking at a result that looks a bit like this: It's exactly the same as without the geometry shader! ENBSeries files must to be extracted and placed where game .exe file is or where game .dll libraries, otherwise it will not work. If you can't find .exe file, perhaps extentions are hidden by properties in OS, just ignore this and put files in game folder for Cemu keeps compiling shaders during game.
ENBSeries v0.452 for TES Skyrim SE. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED Improved quality of screen space reflection. Forced it to be computed only for water to avoid game visual bugs for non water objects, especially interiors. Added parameter to disable reflections for interiors. Warning, some games needs root game directory for mod even if .exe file is not there. STARTING: After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default). SETUP: After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting.
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