Oct 13, 2015 · This is actually worse for me than fps++ 1.0 where I used to get around 35-40fps. The fps with fps++ 2.0 is around 27fps. I know it's working as it should because when I look at the sky it get's up to 50 fps. Reverting back to fps++ 1.0. The OP should really be getting higher fps with fps++ since he got the same system as me. (A) and some of the fence (B). In contrast, our stereo algo-rithm is able to properly detect the car (A), fence (B), depot (C), building (D), near (E) and far (F) poles, and people (G). The only major object missed by the stereo algorithm is the train (H) leaving the station, which is seen primarily through the transparent depot glass.
Dec 15, 2017 · Pokémon Ultra Sun and Ultra Moon, the second entry to generation 7's main games, will see you returning to Alola for another stab at the Ultra Beasts and Island Challenge - only this time there's ... Mar 17, 2020 · If we multiply the SD by the velocity (in fps) on impact, we get a “penetration number” that can be used to compare different projectiles. Here is the formula: Penetration is proportional to SD x Velocity. Double the SD, you will double the penetration for the same velocity. For a given SD, double the velocity you will double the penetration.
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